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Dice are examples of so-called "rigid bodies," broadly defined as shapes that move as one solid piece, with no need for ...
"What makes dice fair?" is a more loaded question than you might think. At its simplest, a fair die means that each of the faces has the same probability of landing facing up. A standard six-sided ...
The question is, if we accept that no die will be completely fair, how do we at least make sure that the dice we're rolling aren't so unbalanced as to be unfair? The simplest though not most ...
The 62-page report of results from his study is an impressive piece of work, which basically concludes that the dice aren’t fair due to manufacturing variability, and that players could use this ...
Inverse design involves setting a goal, such as 'I want to make a fair three-sided die in the shape ... probability of appearing when two regular dice are rolled,' and then the computer can ...