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In honor of International Day of People with Disabilities (Dec. 3), the electronic gaming company ... including text-to-speech in the voice of video game characters and machine-learning powered ...
Laura Miele Talks About Her Quest To Make The Video Game Industry More Inclusive, How Gaming Has Evolved, And Its Future As A Means Of Social Connection.
MassEffect 2. Microsoft XBox 360, 2010, © 2010 Electronic Arts, Inc. All trademarks are the property of their respective owners / SAAM Pitfall! Atari VCS, 1982 ...
Electronic Arts, Inc. engages in the development, marketing, publication, and distribution of games, content, and services for game consoles, PCs, mobile phones, and tablets. The company develops ...