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A pair of computer science researchers have come up with an algorithm that can take a low-resolution piece of pixel art and upscale it accurately to vector graphics. Imagine seeing SNES games ...
One that you brought up earlier is subsurface scattering. It's kind of crazy that in 3D graphics today that we're mostly simulating a 2d manifold; we're not actually doing 3D graphics.
Called RealBrush, the program combines graphics algorithms with “Big Data” storage and retrieval techniques to allow computer artists to create, bend and shape a wide array of brushstrokes. Besides ...
You might soon [read a year or so] get to play film quality video games, if the work done by Williams College and Nvidia on a new graphics algorithm is anything to go by. Working in close ...
Recent advancements in graphics processing unit (GPU) technology have enabled these algorithms to be implemented in software, leveraging the inherent parallelism of GPUs to accelerate the decoding ...
Two researches develop an algorithm that turns 8-bit art into smooth HD drawings.