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We also need to create a new variable for our character in the ‘Controls’ script, which in this case we can call crystals. That will be an integer, seeing as you can’t collect .3 of a crystal.
In part two of this tutorial we look at adding hazards, multiple platforms, ground detection and much more to create a basic but fun platformer.
Fireship on MSN15d
Unity in 100 Seconds Explained
Unity is one of the most popular game engines in the world, used to create both 2D and 3D games. In this 100-second crash ...
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