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After picking one of three Patapon heroes to play as (would you prefer a bow, a spear, or a sword and shield combo ... less predictable as their health bars shrink. Additional variety comes ...
Our choices included a spear, a bow, and a sword and shield combo. After we made our choices, the tutorial got under way, and we were pretty surprised by what we saw. The bold Patapon art style ...
but by and large they all want you to press buttons in time to the music as colored arrows/bars/circles fall Tetris-like from the sky, which is what makes Patapon for the PSP so wonderfully fresh ...
The problem with "Patapon," a new rhythm game for Sony's handheld ... The challenge here is to keep the proper beat while hitting the right button combo needed at the right time.
You wait for another four bar response and issue another command. It couldn't be simpler. Whereas most games would be quite content to task you with pressing left or right to move, Patapon assigns ...
It seemed like such a simple combo. "Pon-pon-pata-pon", went the drumbeat ... Just like Guitar Hero, Patapon is a great way to learn that I have zero rhythmic abilities, and the results are ...
I don’t quite understand why we’re in a sudden Patapon revival ... do anything unless I tell them to in song form. As a music bar moves on the bottom of the screen, I need to hit buttons ...
In Patapon, the player controlled a deity that controlled the eponymous Patapons using drumbeats. You could also perform miracles that affected the weather depending on how high your combo was.
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