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In part two of this tutorial we look at adding hazards, multiple platforms, ground detection and much more to create a basic but fun platformer.
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch ...
GameMaker throws shade at Unity, makes its 2D engine free or $100 for most For most games, a license is either free or the cost of a medium-nice dinner.