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This isn’t the sort of book you fit neatly into your collection; it’s the sort of book you build a collection around ...
Netflix’s Sean Krankel talks about developing a mobile game directly with Black Mirror creator Charlie Brooker ...
Blasphemous developer’s take on Hayabusa ninja action is deep and deeply satisfying ...
When players enter the virtual worlds of video games, they are greeted by complex architectural environments. These virtual ...
Much like real-world architecture, game architecture must work. There is a budget, even though it is based on how many polygons and textures ... by the visionary art of M.C Escher – you might ...